COMMANDER · DECK
Ramses Overdark
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
26 cardsArtifact
11 cardsSorcery
2 cardsInstant
1 cardLand
11 cardsMONEY CARDS·30 CARDS·$233.08
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Creature
5 cardsEnchantment
8 cardsArtifact
9 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Swamp20
Island10
Enchantment36
Aura23
Chimera2
Demon1
Fish1
Giant1
Horror1
Horse1
Nymph1
Siren1
Spirit1
Zombie1
Creature23
Human5
Wizard4
Assassin2
Chimera2
Demon2
Merfolk2
Zombie2
Aetherborn1
Avatar1
Fish1
Giant1
Golem1
Horror1
Horse1
Nymph1
Shaman1
Shapeshifter1
Siren1
Spirit1
Vampire1
Outlaws2
Party4
Artifact12
Equipment4
Golem1
Shaman1
Sorcery2
Instant1
Legends4
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Destroy any number of creatures
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
43 cards not in the pool
NOT IN THE POOL · 43
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