MetaMox
COMMANDER · DECK
@J_trans_rights · 2024-04-06
Brion Stoutarm
DECK $
$98.39
MYTHIC
6
RARE
33
UNCOMMON
22
COMMON
39
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

25 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

9 cards

Instant

13 cards

Land

17 cards
MONEY CARDS·15 CARDS·$56.64
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00511521439465146+
COLOR
W: 39 pipsR: 37 pipsC: 163 pips
TYPES
Land36
Nonbasic15
Basic21
Plains12
Mountain11
Creature26
Giant7
Human6
Avatar5
Warrior3
Angel2
Berserker2
Rabbit2
Soldier2
Spirit2
Adventure1
Artificer1
Bard1
Construct1
Cyclops1
Elemental1
Golem1
Incarnation1
Knight1
Mercenary1
Pirate1
Unicorn1
Outlaws2
Party3
Instant15
Artifact14
Equipment2
Construct1
Golem1
Sorcery10
Adventure1
Giant1
Enchantment4
Aura1
Legends4
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Target opponent loses the game
  • Near-infinite damage to one opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Group
Color
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