COMMANDER · DECK
Enduring Combos
Bracket 4 · Optimized2016-09-19
DECK $
$2,903.90
MYTHIC
8
RARE
47
UNCOMMON
21
COMMON
23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
58 cardsArtifact
3 cardsSorcery
2 cardsLand
16 cardsMONEY CARDS·48 CARDS·$2,308.67
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Creature
4 cardsEnchantment
37 cardsArtifact
2 cardsSorcery
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Opalescence + Parallax Wave + Enchanted Evening: mass land denial
- Enchanted Evening + Opalescence: mass land denial
- 3 game changers — Brackets 1 and 2 allow none
- Energy Field + Rest in Peace: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Opalescence + Parallax Wave + Enchanted Evening — Bracket 4, mass land denial
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Island Sanctuary + Mystic Decree — Bracket 3, locks the table
- Night of Souls' Betrayal + Humility — Bracket 3, locks the table
- Moat + Mystic Decree — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 49 cards not in the pool
BANNED · 1
NOT IN THE POOL · 49
CURVE
COLOR
TYPES
Enchantment60
God2
Aura1
Land32
Nonbasic13
Basic19
Plains10
Island7
Swamp6
Creature5
God2
Angel1
Elemental1
Human1
Incarnation1
Wizard1
Party1
Artifact3
Sorcery2
Legends6
Historic9
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Exile target opponent's library
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Infinite creature tokensInfinite ETBInfinite magecraft triggersInfinite storm count
Bracket 4 · mass land denialDestroy all landsDestroy all permanents with mana value 0Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all permanents opponents controlInfinite blinkingInfinite ETBInfinite LTBDestroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · locks the tableAll creatures die upon enteringLock
Bracket 3 · locks the tableCreatures can't attack youYou do not draw cards during your draw stepsLock
Bracket 3 · locks the tableCreatures can't attackLock
Infinite magecraft triggersInfinite storm count
Infinite lifegain triggersInfinite lifelossInfinite lifegain
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