COMMANDER · DECK
UW Control
Bracket 4 · Optimized2021-05-04
109 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,168.99
MYTHIC
9
RARE
42
UNCOMMON
19
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN108 CARDS
Planeswalker
1 cardCreature
8 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
18 cardsInstant
21 cardsLand
19 cardsMAYBE3 CARDS
Artifact
3 cardsMONEY CARDS·63 CARDS·$922.19
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Planeswalker
1 cardCreature
6 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
10 cardsInstant
14 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Drannith Magistrate + Knowledge Pool: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 7
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 26 cards not in the pool
BANNED · 6
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Island19
Plains8
Instant21
Sorcery18
Artifact15
Enchantment10
Aura2
Creature9
Human7
Wizard4
Soldier2
Advisor1
Bird1
Faerie1
Monk1
Party4
Planeswalker1
Teferi1
Legends8
Historic23
LAND PROBABILITY
37 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableOpponents can't cast spellsLock
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