MetaMox
COMMANDER · DECK

UW Control

Bracket 4 · Optimized
2021-05-04
Taigam, Ojutai Master
109 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,168.99
MYTHIC
9
RARE
42
UNCOMMON
19
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN108 CARDS

Planeswalker

1 card

Creature

8 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

18 cards

Instant

21 cards

Land

19 cards
MAYBE3 CARDS
MONEY CARDS·63 CARDS·$922.19
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Planeswalker

1 card

Creature

6 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

10 cards

Instant

14 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Drannith Magistrate + Knowledge Pool: locks the table
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 7
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
10121222193547556+
COLOR
W: 31 pipsU: 55 pipsC: 116 pips
TYPES
Land37
Nonbasic17
Basic20
Island19
Plains8
Instant21
Sorcery18
Artifact15
Enchantment10
Aura2
Creature9
Human7
Wizard4
Soldier2
Advisor1
Bird1
Faerie1
Monk1
Party4
Planeswalker1
Teferi1
Legends8
Historic23
LAND PROBABILITY
37 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
Color
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