COMMANDER · DECK
Card Draw group hug, I swear
Bracket 4 · Optimized2020-04-10
DECK $
$937.82
MYTHIC
6
RARE
59
UNCOMMON
27
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
13 cardsInstant
10 cardsLand
29 cardsMAYBE16 CARDS
Planeswalker
1 cardsCreature
4 cardsArtifact
4 cardsSorcery
2 cardsInstant
5 cardsMONEY CARDS·79 CARDS·$740.09
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Planeswalker
2 cardsCreature
14 cardsEnchantment
13 cardsArtifact
15 cardsSorcery
12 cardsInstant
8 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island7
Swamp7
Mountain6
Enchantment16
Demon1
Hag1
Artifact14
Equipment2
Horror1
Phyrexian1
Sorcery13
Creature12
Wizard4
Horror3
Demon1
Dragon1
God1
Hag1
Human1
Phyrexian1
Sphinx1
Spirit1
Squid1
Vedalken1
Zombie1
Party4
Instant10
Planeswalker2
Jace1
Nixilis1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce