COMMANDER · DECK
Sygg Merfolk 3
Bracket 4 · Optimized2016-06-26
ONLY 99 CARDSNO COMMANDER
DECK $
$490.05
MYTHIC
2
RARE
37
UNCOMMON
31
COMMON
29
MAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
4 cardsInstant
14 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$378.30
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Creature
12 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
1 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Wanderwine Prophets + Stonybrook Schoolmaster: infinite extra turns
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Wanderwine Prophets + Stonybrook Schoolmaster — Bracket 4, infinite extra turns
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island11
Plains7
Gate1
Creature28
Merfolk22
Wizard16
Human4
Soldier2
Archer1
Mercenary1
Noble1
Rogue1
Shaman1
Shapeshifter1
Warrior1
Outlaws2
Party18
Instant14
Artifact11
Equipment4
Enchantment8
Aura1
Merfolk1
Sorcery4
Merfolk1
Legends5
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsLockInfinite turns
Infinite colored manaInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite colored mana