COMMANDER · DECK
2016-05-11
ONLY 99 CARDSNO COMMANDER
DECK $
$956.79
MYTHIC
15
RARE
41
UNCOMMON
13
COMMON
31
POTENTIAL COMMANDERS6 OPTIONS
Niv-Mizzet, the Firemind·Arjun, the Shifting Flame·Jori En, Ruin Diver·Keranos, God of Storms·Melek, Izzet Paragon·Niv-Mizzet, Dracogenius
Creature
6 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
27 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
9 cardsInstant
7 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$748.87
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Planeswalker
2 cardsCreature
13 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Charmbreaker Devils + Time Warp: infinite extra turns
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Charmbreaker Devils + Time Warp — Bracket 4, infinite extra turns
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island15
Mountain12
Creature27
Wizard12
Human6
Horror3
Phyrexian3
Dragon2
Merfolk2
Shapeshifter2
Sphinx2
Devil1
Goblin1
God1
Golem1
Illusion1
Praetor1
Scout1
Spirit1
Squid1
Vedalken1
Warrior1
Weird1
Zombie1
Party13
Artifact12
Phyrexian2
Book1
Equipment1
Golem1
Horror1
Shapeshifter1
Sorcery9
Enchantment8
Aura2
God1
Instant7
Planeswalker5
Jace2
Chandra1
Ral1
Tamiyo1
Legends15
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control