COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
5 cardsInstant
23 cardsLand
17 cardsMAYBE12 CARDS
Creature
4 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
1 cardLand
1 cardMONEY CARDS·57 CARDS·$395.65
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Creature
15 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
4 cardsInstant
18 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Plains12
Swamp9
Gate1
Instant24
Creature21
Human6
Angel4
Cleric4
Noble2
Avatar1
Bat1
Cat1
Demon1
Dog1
Glimmer1
Halfling1
Hero1
Horror1
Minion1
Phyrexian1
Plant1
Rebel1
Rogue1
Snake1
Sorin1
Spider1
Symbiote1
Villain1
Wall1
Warlock1
Outlaws2
Party5
Artifact11
Angel1
Enchantment7
Dog1
Glimmer1
Snake1
Sorcery5
Planeswalker1
Human1
Noble1
Sorin1
Legends10
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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