COMMANDER · DECK
Goro-Goro and Satoru
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
1 cardArtifact
4 cardsSorcery
14 cardsInstant
8 cardsLand
6 cardsMONEY CARDS·3 CARDS·$3.72
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Creature
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Mountain12
Island11
Swamp11
Gate2
Creature36
Human12
Elemental4
Warrior4
Artificer3
Pirate3
Rogue3
Zombie3
Goblin2
Horror2
Shaman2
Wizard2
Aetherborn1
Ally1
Beast1
Cat1
Cleric1
Dinosaur1
Dragon1
Drake1
Elf1
Giant1
Illusion1
Insect1
Jackal1
Jellyfish1
Minotaur1
Ogre1
Orc1
Pilot1
Rebel1
Scout1
Slug1
Snake1
Wolf1
Outlaws6
Party10
Sorcery14
Instant8
Artifact4
Enchantment1
Legends2
Historic6
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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