COMMANDER · DECK
How to Sell a Haunted House
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
18 cardsLand
12 cardsMAYBE2 CARDS
Creature
1 cardEnchantment
1 cardMONEY CARDS·9 CARDS·$29.73
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Creature
4 cardsEnchantment
3 cardsArtifact
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic10
Basic23
Plains12
Mountain11
Gate1
Creature28
Toy10
Human5
Nightmare5
Survivor4
Construct3
Clown2
Spirit2
Bear1
Berserker1
Boar1
Glimmer1
Kor1
Monkey1
Mutant1
Sheep1
Artifact19
Toy10
Construct3
Bear1
Boar1
Monkey1
Instant18
Enchantment12
Nightmare5
Aura2
Room2
Glimmer1
Sheep1
Sorcery9
Legends2
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
11 cards not in the pool
NOT IN THE POOL · 11
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