COMMANDER · DECK
King of Mythril Hall
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
5 cardsInstant
8 cardsLand
11 cardsMONEY CARDS·41 CARDS·$139.94
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Creature
14 cardsEnchantment
3 cardsArtifact
17 cardsSorcery
2 cardsInstant
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Plains13
Mountain12
Desert1
Gate1
Vehicle1
Artifact26
Equipment20
God1
Vehicle1
Creature24
Dwarf8
Knight5
Human4
Artificer3
Warrior3
Cleric2
Kor2
Advisor1
Angel1
Berserker1
Cat1
Dog1
Dragon1
Equipment1
Giant1
God1
Incarnation1
Jellyfish1
Pegasus1
Scout1
Shaman1
Spirit1
Party5
Instant9
Enchantment5
Aura1
Class1
Saga1
Sorcery5
Lesson1
Legends14
Historic37
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
Comments · 0
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