COMMANDER · DECK
Arcades and his army of Walls
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
7 cardsInstant
4 cardsLand
27 cardsMONEY CARDS·16 CARDS·$54.78
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Creature
7 cardsEnchantment
2 cardsInstant
2 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Wall24
Plant5
Human4
Bird2
Monk2
Soldier2
Cat1
Dog1
Dragon1
Druid1
Elder1
Eldrazi1
Fungus1
Giant1
Horror1
Illusion1
Jellyfish1
Rogue1
Spirit1
Werewolf1
Outlaws1
Party1
Land35
Nonbasic24
Basic11
Plains7
Forest6
Island4
Gate1
Artifact10
Wall7
Enchantment10
Aura4
Sorcery7
Instant4
Legends2
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
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