COMMANDER · DECK
DANCE SKAL DØ v0.3
Bracket 3 · Upgraded@Fjollefyren · 2026-10-16
DECK $
$282.24
MYTHIC
2
RARE
41
UNCOMMON
27
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Enchantment
24 cardsArtifact
15 cardsSorcery
7 cardsInstant
15 cardsLand
31 cardsMONEY CARDS·40 CARDS·$206.12
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Creature
1 cardEnchantment
14 cardsArtifact
7 cardsSorcery
7 cardsInstant
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Energy Field + Rest in Peace: locks the table
- Web of Inertia + Rest in Peace: locks the table
- Solemnity + Phyrexian Unlife: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land38
Nonbasic28
Basic10
Island8
Plains5
Swamp5
Enchantment24
Aura5
Artifact15
Equipment2
Instant15
Sorcery7
Creature1
Human1
Wizard1
Party1
Legends1
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Win the game at the beginning of your next upkeep
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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