MetaMox
COMMANDER · DECK

Maralen be molesten

Bracket 4 · Optimized
2021-04-04
Maralen of the Mornsong
ONLY 99 CARDS
DECK $
$642.63
MYTHIC
8
RARE
43
UNCOMMON
24
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

2 cards

Creature

28 cards

Enchantment

8 cards

Artifact

24 cards

Sorcery

18 cards

Instant

13 cards

Land

5 cards
MONEY CARDS·62 CARDS·$503.22
Sign in to save your threshold.

Planeswalker

2 cards

Creature

16 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

14 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Maralen of the Mornsong + Opposition Agent: locks the table
  • one extra-turn card — fine from Bracket 2 up
  • Triskaidekaphobia + Tree of Perdition: late two-card combo, for eight mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
1015118220318495126+
COLOR
B: 103 pipsC: 199 pips
TYPES
Artifact30
Equipment4
Construct2
Myr2
Elk1
Scarecrow1
Creature29
Human6
Rogue4
Vampire4
Demon3
Zombie3
Construct2
Horror2
Myr2
Phyrexian2
Shaman2
Spirit2
Wizard2
Aetherborn1
Elf1
Elk1
Harpy1
Knight1
Minion1
Pirate1
Plant1
Scarecrow1
Shade1
Outlaws5
Party6
Sorcery18
Instant13
Enchantment9
Harpy1
Land5
Nonbasic5
Swamp1
Planeswalker2
Liliana1
Sorin1
Legends14
Historic40
LAND PROBABILITY
5 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 491.4%
TURN 599.8%
TURN 6100.0%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget player loses the game
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite lifeloss for target opponent
Group
Color
View
Comments · 0
No comments yet.