COMMANDER · DECK
ArtiDrag
Bracket 4 · Optimized@TheLordOfPotatoSalad · 2024-11-27
DECK $
$928.25
MYTHIC
20
RARE
36
UNCOMMON
16
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
8 cardsArtifact
25 cardsSorcery
6 cardsInstant
5 cardsLand
13 cardsMONEY CARDS·50 CARDS·$729.49
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Creature
13 cardsEnchantment
6 cardsArtifact
20 cardsSorcery
4 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Hellkite Tyrant + Mycosynth Lattice + Blade of Selves: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: locks the table
- Rings of Brighthearth + Basalt Monolith: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Hellkite Tyrant + Mycosynth Lattice + Blade of Selves — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 23 cards not in the pool
BANNED · 1
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land37
Nonbasic11
Basic26
Mountain16
Swamp14
Artifact26
Equipment5
Golem1
Creature19
Dragon14
Elder3
Elemental1
Golem1
Human1
Incarnation1
Kobold1
Shaman1
Spirit1
Enchantment8
Aura1
Sorcery6
Instant5
Legends7
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 4 · mass land denialGain control of all permanentsWin the game at the beginning of your next upkeepMass Land Denial
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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