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COMMANDER · DECK

ArtiDrag

Bracket 4 · Optimized
@TheLordOfPotatoSalad · 2024-11-27
Dragonlord Kolaghan
DECK $
$928.25
MYTHIC
20
RARE
36
UNCOMMON
16
COMMON
28
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

18 cards

Enchantment

8 cards

Artifact

25 cards

Sorcery

6 cards

Instant

5 cards

Land

13 cards
MONEY CARDS·50 CARDS·$729.49
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Creature

13 cards

Enchantment

6 cards

Artifact

20 cards

Sorcery

4 cards

Instant

2 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Hellkite Tyrant + Mycosynth Lattice + Blade of Selves: mass land denial
  • 1 game changer — Brackets 1 and 2 allow none
  • Mycosynth Lattice + Hellkite Tyrant: locks the table
  • Rings of Brighthearth + Basalt Monolith: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
103113293104125146+
COLOR
B: 13 pipsR: 52 pipsC: 187 pips
TYPES
Land37
Nonbasic11
Basic26
Mountain16
Swamp14
Artifact26
Equipment5
Golem1
Creature19
Dragon14
Elder3
Elemental1
Golem1
Human1
Incarnation1
Kobold1
Shaman1
Spirit1
Enchantment8
Aura1
Sorcery6
Instant5
Legends7
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 4 · mass land denialGain control of all permanentsWin the game at the beginning of your next upkeepMass Land Denial
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Group
Color
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