COMMANDER · DECK
Rakdos Lord Of Riots
Bracket 4 · Optimized2016-03-28
ONLY 99 CARDSNO COMMANDER
DECK $
$354.54
MYTHIC
9
RARE
41
UNCOMMON
28
COMMON
22
MAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
8 cardsInstant
4 cardsLand
24 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·35 CARDS·$265.41
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Creature
12 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
3 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Quietus Spike + Wound Reflection: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Swamp11
Mountain7
Creature32
Demon5
Eldrazi5
Human5
Avatar3
Phyrexian3
Rogue3
Wizard3
Dragon2
Goblin2
Shaman2
Artificer1
Elk1
Golem1
Lizard1
Ogre1
Praetor1
Rat1
Shapeshifter1
Spellshaper1
Thopter1
Warrior1
Wurm1
Zombie1
Outlaws3
Party6
Artifact22
Equipment5
Phyrexian2
Avatar1
Dragon1
Elk1
Golem1
Shapeshifter1
Thopter1
Wurm1
Sorcery8
Enchantment4
Instant4
Legends6
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss