COMMANDER · DECK
Hail Caesar
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
3 cardsInstant
7 cardsLand
26 cardsMONEY CARDS·24 CARDS·$164.86
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Creature
8 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
1 cardInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Mountain6
Swamp6
Plains3
Creature31
Human25
Soldier10
Robot4
Rogue3
Advisor2
Knight2
Mercenary2
Citizen1
Cleric1
Demon1
Noble1
Orc1
Pirate1
Samurai1
Warrior1
Outlaws6
Party5
Artifact18
Robot4
Bobblehead2
Equipment1
Human1
Enchantment12
Saga1
Instant7
Sorcery3
Legends22
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
+ 13 CARDS NOT IN PRECON
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