COMMANDER · DECK
Tatsunari: Let's All Do the Hop
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
27 cardsSorcery
7 cardsInstant
4 cardsLand
25 cardsMONEY CARDS·43 CARDS·$349.76
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Creature
11 cardsEnchantment
14 cardsSorcery
3 cardsInstant
1 cardLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura17
Dryad2
Giant2
Spirit2
Zombie2
Class1
Druid1
Elemental1
God1
Nymph1
Snake1
Turtle1
Land39
Nonbasic22
Basic17
Forest12
Island7
Swamp7
Creature23
Human7
Spirit4
Druid3
Dryad2
Giant2
Shaman2
Wizard2
Zombie2
Centaur1
Elemental1
Frog1
God1
Horror1
Ninja1
Nymph1
Snake1
Turtle1
Warrior1
Party3
Sorcery8
Instant4
Legends7
Historic7
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
Bracket 1
doesn’t raise the bracket
- Infinite blue mana
- Infinite mana creatures you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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