COMMANDER · DECK
[Tom Bombadil] History Lesson
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
15 cardsArtifact
3 cardsSorcery
12 cardsInstant
9 cardsLand
25 cardsMONEY CARDS·30 CARDS·$191.29
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Creature
11 cardsEnchantment
5 cardsArtifact
1 cardSorcery
3 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Forest10
Mountain6
Plains4
Island3
Swamp1
Creature24
Treefolk9
Avatar3
Demon3
Dragon3
Elf3
Bird2
Druid2
Shaman2
Bard1
Citizen1
God1
Halfling1
Kraken1
Nymph1
Enchantment15
Saga14
Aura1
Treefolk1
Sorcery12
Instant9
Artifact3
Legends12
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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