COMMANDER · DECK
Charix
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
6 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
4 cardsInstant
35 cardsLand
10 cardsMONEY CARDS·24 CARDS·$116.88
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Creature
2 cardsEnchantment
1 cardArtifact
5 cardsSorcery
3 cardsInstant
9 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant35
Land35
Nonbasic9
Basic26
Island27
Desert1
Artifact13
Equipment9
Construct2
Elk1
Enchantment9
Aura7
Creature7
Construct2
Wizard2
Bird1
Crab1
Elk1
Human1
Leviathan1
Merfolk1
Spellshaper1
Party2
Sorcery4
Legends2
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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