MetaMox
COMMANDER · DECK
2021-05-09
Niv-Mizzet, Parun
BANNED: 1 CARD
DECK $
$1,168.90
MYTHIC
25
RARE
90
UNCOMMON
44
COMMON
54
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

4 cards

Creature

12 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

9 cards

Instant

18 cards

Land

22 cards
MAYBE117 CARDS

Planeswalker

6 cards

Creature

28 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

29 cards

Instant

23 cards

Land

10 cards
MONEY CARDS·116 CARDS·$905.14
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Planeswalker

5 cards

Creature

20 cards

Enchantment

14 cards

Artifact

13 cards

Sorcery

25 cards

Instant

24 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
301211221631143546+
COLOR
U: 65 pipsR: 9 pipsC: 97 pips
TYPES
Land38
Nonbasic20
Basic18
Island12
Mountain9
Instant18
Artifact14
Equipment1
Creature13
Wizard10
Human7
Dragon2
Merfolk2
Goblin1
God1
Jace1
Pirate1
Scout1
Outlaws1
Party10
Sorcery9
Enchantment6
Aura2
Planeswalker5
Jace3
Human1
Narset1
Tezzeret1
Wizard1
Legends12
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
No bracket · Banned

1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓

MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
  • Near-infinite magecraft triggers
  • Near-infinite mana lands you control can produce
  • Near-infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
  • Near-infinite magecraft triggers
  • Near-infinite mana lands you control can produce
  • Near-infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Group
Color
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