COMMANDER · DECK
Angels, Demons, Dragons Oh My!
Bracket 4 · Optimized@CptCuddly
ONLY 99 CARDS
DECK $
$451.07
MYTHIC
17
RARE
32
UNCOMMON
20
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
12 cardsInstant
6 cardsLand
24 cardsMONEY CARDS·52 CARDS·$346.30
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Creature
23 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
7 cardsInstant
4 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Mountain6
Plains6
Swamp5
Desert3
Creature27
Angel8
Demon7
Dragon5
Cleric4
Human4
Elder2
Spirit2
Assassin1
Berserker1
God1
Incarnation1
Nightmare1
Vampire1
Zombie1
Outlaws1
Party4
Artifact13
Equipment5
Sorcery12
Instant6
Enchantment5
Aura1
God1
Legends17
Historic27
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield