MetaMox
COMMANDER · DECK
2016-04-25
ONLY 99 CARDSNO COMMANDER
DECK $
$2,974.54
MYTHIC
19
RARE
47
UNCOMMON
21
COMMON
13
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

6 cards

Creature

10 cards

Enchantment

9 cards

Artifact

23 cards

Sorcery

11 cards

Instant

7 cards

Land

29 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·59 CARDS·$2,367.55
Sign in to save your threshold.

Planeswalker

5 cards

Creature

7 cards

Enchantment

7 cards

Artifact

18 cards

Sorcery

10 cards

Instant

4 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • and 8 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 11
CURVE
205114215394105116+
COLOR
U: 53 pipsB: 23 pipsC: 162 pips
TYPES
Land33
Nonbasic27
Basic6
Island4
Swamp4
Gate1
Artifact26
Phyrexian2
Equipment1
Shapeshifter1
Thopter1
Wurm1
Sorcery11
Eldrazi1
Creature10
Human4
Wizard4
Phyrexian2
Djinn1
Eldrazi1
Shapeshifter1
Sphinx1
Thopter1
Wurm1
Party4
Enchantment9
Aura1
Instant7
Planeswalker6
Jace3
Tezzeret2
Liliana1
Legends11
Historic36
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Group
Color
View