COMMANDER · DECK
Target
COMMAND1 CARD
Creature
1 cardMAIN109 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
9 cardsInstant
36 cardsLand
27 cardsMONEY CARDS·34 CARDS·$218.75
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Creature
9 cardsEnchantment
6 cardsArtifact
2 cardsInstant
9 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant36
Land34
Nonbasic23
Basic11
Forest4
Island4
Mountain2
Plains1
Creature22
Druid5
Human5
Elf4
Soldier3
Shaman2
Angel1
Beast1
Bird1
Devil1
Drone1
Eldrazi1
Fungus1
Myr1
Nephilim1
Plant1
Rhino1
Scarecrow1
Treefolk1
Weird1
Wizard1
Party1
Sorcery9
Enchantment7
Aura1
Artifact4
Equipment2
Myr1
Scarecrow1
Legends3
Historic7
LAND PROBABILITY
34 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.9%
TURN 551.8%
TURN 674.2%
TURN 787.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
64 cards not in the pool
NOT IN THE POOL · 64
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