MetaMox
COMMANDER · DECK

Trying out 4c Rashmi control

Bracket 4 · Optimized
@Wildroar · 2024-11-12
DECK $
$14,741.54
MYTHIC
21
RARE
50
UNCOMMON
22
COMMON
7
COMMAND2 CARDS
MAIN98 CARDS

Creature

15 cards

Enchantment

6 cards

Artifact

18 cards

Sorcery

6 cards

Instant

24 cards

Land

29 cards
MONEY CARDS·80 CARDS·$11,785.66
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Creature

14 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

4 cards

Instant

21 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
CURVE
60181202143843506+
COLOR
U: 30 pipsB: 15.5 pipsR: 4 pipsG: 16.5 pipsC: 76 pips
TYPES
Land29
Nonbasic26
Basic3
Forest5
Island5
Swamp5
Mountain3
Saga1
Urza's1
Instant24
Trap1
Artifact18
Creature17
Druid3
Elf3
Human3
Wizard3
Merfolk2
Archer1
Avatar1
Berserker1
Bird1
Drake1
Elemental1
Faerie1
Goblin1
Illusion1
Incarnation1
Noble1
Orc1
Rogue1
Shaman1
Spirit1
Outlaws1
Party4
Enchantment7
Aura3
Saga1
Urza's1
Sorcery7
Avatar1
Legends12
Historic28
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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