COMMANDER · DECK
Phenax
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
8 cardsInstant
10 cardsLand
11 cardsMAYBE66 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
5 cardsInstant
17 cardsLand
13 cardsMONEY CARDS·80 CARDS·$927.08
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Planeswalker
3 cardsCreature
19 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
7 cardsInstant
17 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Island18
Swamp15
Desert1
Creature28
Horror4
Human3
Crab2
Eldrazi2
Rogue2
Shapeshifter2
Wall2
Zombie2
Avatar1
Construct1
Dauthi1
Elemental1
Fish1
God1
Jellyfish1
Kraken1
Leviathan1
Noble1
Plant1
Siren1
Spirit1
Vampire1
Wizard1
Outlaws2
Party3
Artifact14
Equipment2
Construct1
Wall1
Instant10
Sorcery8
Enchantment7
Aura1
Curse1
God1
Horror1
Planeswalker1
Jace1
Legends8
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
two-card combo, for six mana or less, pieces included
- Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Near-infinite mill
- Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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