COMMANDER · DECK
Rushed Schedule
Bracket 3 · Upgraded2020-11-09
DECK $
$429.55
MYTHIC
1
RARE
43
UNCOMMON
28
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
4 cardsEnchantment
20 cardsArtifact
16 cardsSorcery
8 cardsInstant
12 cardsLand
17 cardsMAYBE4 CARDS
Creature
2 cardsEnchantment
1 cardInstant
1 cardMONEY CARDS·53 CARDS·$329.93
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Planeswalker
3 cardsCreature
6 cardsEnchantment
16 cardsArtifact
7 cardsSorcery
5 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Mind Over Matter + Kwain, Itinerant Meddler: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Island17
Plains8
Enchantment20
Aura2
Artifact17
Book1
Construct1
Instant12
Sorcery8
Creature5
Wizard3
Construct1
Dinosaur1
Elder1
Merfolk1
Rabbit1
Vedalken1
Party3
Planeswalker3
Jace1
Narset1
Teferi1
Legends9
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Win the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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