COMMANDER · DECK
CJM Chandra
Bracket 4 · Optimized2016-05-25
ONLY 99 CARDSNO COMMANDER
DECK $
$144.32
MYTHIC
7
RARE
39
UNCOMMON
16
COMMON
38
POTENTIAL COMMANDERS5 OPTIONS
Chandra, Fire of Kaladesh // Chandra, Roaring Flame·Heartless Hidetsugu·Jaya Ballard, Task Mage·Ryusei, the Falling Star·Urabrask the Hidden
Creature
5 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
9 cardsInstant
15 cardsLand
5 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·25 CARDS·$97.03
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Planeswalker
1 cardsCreature
7 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
3 cardsInstant
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Heartless Hidetsugu + Bitter Feud — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Mountain32
Creature23
Elemental4
Shaman4
Human3
Dragon2
Goblin2
Incarnation2
Phoenix2
Warrior2
Beast1
Devil1
Elk1
Giant1
Hellion1
Minotaur1
Ogre1
Phyrexian1
Praetor1
Satyr1
Spellshaper1
Spirit1
Wizard1
Party3
Instant15
Artifact9
Elk1
Equipment1
Sorcery9
Enchantment8
Aura1
Curse1
Satyr1
Planeswalker1
Chandra1
Legends7
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Infinite magecraft triggersInfinite red manaInfinite storm count