COMMANDER · DECK
Daretti Affinity 2
Bracket 4 · Optimized2015-10-20
ONLY 99 CARDSNO COMMANDER
DECK $
$336.47
MYTHIC
11
RARE
37
UNCOMMON
22
COMMON
30
POTENTIAL COMMANDERS5 OPTIONS
Daretti, Scrap Savant·Bosh, Iron Golem·Feldon of the Third Path·Kurkesh, Onakke Ancient·Squee, Goblin Nabob
Planeswalker
1 cardsCreature
4 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
1 cardsArtifact
28 cardsSorcery
7 cardsInstant
1 cardsLand
11 cardsSIDEBOARD1 CARD
Planeswalker
1 cardsMONEY CARDS·37 CARDS·$253.46
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Planeswalker
1 cardsCreature
9 cardsEnchantment
1 cardsArtifact
20 cardsSorcery
5 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mycosynth Lattice + Vandalblast: mass land denial
- Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact50
Construct5
Golem4
Phyrexian4
Horror2
Myr2
Angel1
Avatar1
Bird1
Dragon1
Scarecrow1
Shapeshifter1
Thopter1
Wurm1
Land34
Nonbasic10
Basic24
Mountain24
Creature28
Construct5
Dragon4
Golem4
Phyrexian4
Artificer2
Goblin2
Horror2
Myr2
Angel1
Avatar1
Bird1
Human1
Incarnation1
Ogre1
Scarecrow1
Shapeshifter1
Spirit1
Thopter1
Wurm1
Sorcery7
Eldrazi1
Enchantment1
Instant1
Legends9
Historic53
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite colored manaInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep