COMMANDER · DECK
Planetary annihilation
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
39 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
8 cardsInstant
5 cardsLand
24 cardsMONEY CARDS·43 CARDS·$219.40
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Planeswalker
2 cardsCreature
23 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
4 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Elemental8
Insect7
Human5
Druid4
Beast3
Shaman3
Snake3
Elf2
Monk2
Noble2
Scout2
Warrior2
Ally1
Bear1
Bird1
Centaur1
Construct1
Detective1
Dragon1
Dryad1
Frog1
God1
Horror1
Hydra1
Merfolk1
Minotaur1
Nymph1
Plant1
Spirit1
Turtle1
Wizard1
Zombie1
Party3
Land36
Nonbasic21
Basic15
Forest9
Swamp8
Mountain6
Planet1
Sorcery8
Artifact7
Spacecraft2
Construct1
Enchantment6
Case1
Centaur1
Dryad1
Nymph1
Instant5
Planeswalker2
Nissa1
Windgrace1
Legends15
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite colored mana
- Infinite sacrifice triggers
- Infinite death triggers
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite landfall triggers
- Put all lands from your library and graveyard onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite sacrifice triggers
- Infinite death triggers
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite mana lands you control can produce
- Infinite landfall triggers
- Put all land cards from your library and graveyard onto the battlefield
Bracket 1
doesn’t raise the bracket
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite green mana
- Infinite combat damage
- Infinite untap of nontoken creatures you control
- Infinite mana nontoken creatures you control can produce
- Infinite untap of lands you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
+ 37 CARDS NOT IN PRECON
+ Ancient Greenwarden+ Ashaya, Soul of the Wild+ Avenger of Zendikar+ Azusa, Lost but Seeking+ Bloodfell Caves+ Bumi, Unleashed+ Case of the Locked Hothouse+ Command Beacon+ Conduit of Worlds+ Courser of Kruphix+ Dryad of the Ilysian Grove+ Fecund Greenshell+ Floral Evoker+ Frenzied Baloth+ Glacial Chasm+ Icetill Explorer+ Jumbo Cactuar+ Kavaron, Memorial World+ Lord Windgrace+ Lotus Cobra+ Lumra, Bellow of the Woods+ Meteor Crater+ Mightform Harmonizer+ Mossborn Hydra+ Nissa of Shadowed Boughs+ Oversold Cemetery+ Pyrewood Gearhulk+ Rites of Flourishing+ Sakura-Tribe Elder+ Sazh's Chocobo+ Scute Swarm+ Seedborn Muse+ Strands of Night+ Sylvan Safekeeper+ World Shaper+ Zell Dincht+ Zuran Orb
- 36 PRECON CARDS NOT IN DECK
- Binding the Old Gods- Bojuka Bog- Braids, Arisen Nightmare- Centaur Vinecrasher- Escape to the Wilds- Eumidian Wastewaker- Festering Thicket- Formless Genesis- Gaze of Granite- Groundskeeper- Hammer of Purphoros- Infernal Grasp- Juri, Master of the Revue- Llanowar Wastes- Loamcrafter Faun- Mayhem Devil- Mazirek, Kraul Death Priest- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Pest Infestation- Putrefy- Rakdos Charm- Rocky Tar Pit- Satyr Wayfinder- Sheltered Thicket- Soul of Windgrace- Springbloom Druid- Sprouting Goblin- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- World Breaker
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