MetaMox
COMMANDER · DECK
@Squizeh · 2026-07-15
DECK $
$295.76
MYTHIC
17
RARE
43
UNCOMMON
11
COMMON
29
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

5 cards

Sorcery

8 cards

Instant

5 cards

Land

24 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
104110216311412596+
COLOR
B: 12 pipsR: 16 pipsG: 69 pipsC: 139 pips
TYPES
Creature39
Elemental8
Insect7
Human5
Druid4
Beast3
Shaman3
Snake3
Elf2
Monk2
Noble2
Scout2
Warrior2
Ally1
Bear1
Bird1
Centaur1
Construct1
Detective1
Dragon1
Dryad1
Frog1
God1
Horror1
Hydra1
Merfolk1
Minotaur1
Nymph1
Plant1
Spirit1
Turtle1
Wizard1
Zombie1
Party3
Land36
Nonbasic21
Basic15
Forest9
Swamp8
Mountain6
Planet1
Sorcery8
Artifact7
Spacecraft2
Construct1
Enchantment6
Case1
Centaur1
Dryad1
Nymph1
Instant5
Planeswalker2
Nissa1
Windgrace1
Legends15
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite colored mana
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Put all lands from your library and graveyard onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite self-mill
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
  • Put all land cards from your library and graveyard onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite mana lands you control can produce
  • Infinite green mana
  • Infinite combat damage
  • Infinite untap of nontoken creatures you control
  • Infinite mana nontoken creatures you control can produce
  • Infinite untap of lands you control
Group
Color
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