COMMANDER · DECK
Solphim, the Burninator
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
16 cardsInstant
17 cardsBattle
1 cardLand
3 cardsMONEY CARDS·18 CARDS·$111.17
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Creature
6 cardsEnchantment
1 cardArtifact
4 cardsSorcery
2 cardsInstant
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic2
Basic34
Mountain34
Creature21
Human8
Shaman6
Goblin4
Barbarian2
Dragon2
Elemental2
Warrior2
Ape1
Archer1
Cleric1
Construct1
Devil1
Dwarf1
Egg1
Horror1
Monk1
Noble1
Phyrexian1
Siege1
Party3
Instant17
Sorcery16
Artifact6
Construct1
Enchantment5
Aura1
Curse1
Battle1
Human1
Monk1
Siege1
Legends5
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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