MetaMox
COMMANDER · DECK
2021-08-15
Niv-Mizzet, the Firemind
DECK $
$751.51
MYTHIC
6
RARE
44
UNCOMMON
19
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

15 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

10 cards

Instant

19 cards

Land

23 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0091172193647556+
COLOR
U: 70 pipsR: 7 pipsC: 117 pips
TYPES
Land36
Nonbasic20
Basic16
Island13
Mountain4
Gate1
Instant20
Creature16
Wizard9
Human5
Dragon2
Merfolk2
Phyrexian2
Avatar1
Construct1
Faerie1
Goblin1
Horror1
Juggernaut1
Rogue1
Scout1
Vedalken1
Warrior1
Outlaws1
Party11
Artifact15
Phyrexian2
Construct1
Horror1
Juggernaut1
Sorcery10
Enchantment5
Aura2
Planeswalker2
Jace1
Narset1
Legends10
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS11 COMBOS
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Group
Color
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