COMMANDER · DECK
Phenax, God of Deception
Bracket 4 · Optimized2018-02-10
104 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$485.72
MYTHIC
9
RARE
32
UNCOMMON
24
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN103 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
10 cardsInstant
18 cardsLand
16 cardsMONEY CARDS·38 CARDS·$370.89
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Planeswalker
2 cardsCreature
10 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
5 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
3 banned cards, 1 card not in the pool
BANNED · 3
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 43 cards not in the pool
BANNED · 1
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Island12
Swamp12
Creature26
Horror6
Wall5
Human2
Illusion2
Wizard2
Zombie2
Crab1
Fish1
God1
Homunculus1
Leviathan1
Lhurgoyf1
Plant1
Rogue1
Shapeshifter1
Siren1
Spirit1
Vampire1
Outlaws1
Party3
Instant18
Trap1
Enchantment10
Aura1
Curse1
God1
Horror1
Sorcery10
Artifact8
Wall2
Equipment1
Planeswalker2
Ashiok1
Jace1
Legends6
Historic14
LAND PROBABILITY
34 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.5%
TURN 785.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
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