COMMANDER · DECK
Mono-Red
Bracket 4 · Optimized@Courtshipp · 2018-07-15
NO COMMANDER
DECK $
$338.06
MYTHIC
8
RARE
34
UNCOMMON
22
COMMON
36
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN100 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
17 cardsInstant
4 cardsLand
7 cardsMONEY CARDS·39 CARDS·$255.40
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Planeswalker
1 cardCreature
8 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
8 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 mass land denial cards — only Bracket 4 allows it
- Mycosynth Lattice + Vandalblast: mass land denial
- Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 6
EXTRA TURNS · 0
None
COMBOS · 2
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 49 cards not in the pool
BANNED · 1
NOT IN THE POOL · 49
CURVE
COLOR
TYPES
Land32
Nonbasic6
Basic26
Mountain26
Creature21
Dwarf4
Human4
Goblin3
Shaman3
Warrior3
Archer1
Cleric1
Devil1
Dragon1
Elk1
Golem1
Insect1
Lhurgoyf1
Lizard1
Minotaur1
Myr1
Ogre1
Phyrexian1
Soldier1
Zombie1
Party4
Artifact20
Equipment2
Elk1
Golem1
Myr1
Sorcery17
Enchantment9
Instant4
Planeswalker1
Koth1
Legends5
Historic25
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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