COMMANDER · DECK
Heliod's Hatebears
Bracket 4 · Optimized2020-06-14
DECK $
$479.27
MYTHIC
6
RARE
39
UNCOMMON
22
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
1 cardsInstant
12 cardsLand
5 cardsSIDEBOARD3 CARDS
Planeswalker
1 cardsArtifact
1 cardsLand
1 cardsMONEY CARDS·37 CARDS·$361.47
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Planeswalker
1 cardsCreature
13 cardsEnchantment
6 cardsArtifact
7 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
- Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Uba Mask + Drannith Magistrate: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Heliod, Sun-Crowned + Walking Ballista — Bracket 4, early two-card combo, for four mana or less
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
- Karn, the Great Creator + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Human15
Cleric12
Soldier5
Construct3
Spirit3
Fox2
Ranger2
Wizard2
Bird1
Cat1
Faerie1
Giant1
God1
Hippogriff1
Knight1
Kor1
Noble1
Nymph1
Pegasus1
Phyrexian1
Samurai1
Thopter1
Party14
Land31
Nonbasic4
Basic27
Plains27
Artifact18
Construct3
Equipment2
Book1
Thopter1
Vehicle1
Enchantment13
Spirit2
God1
Nymph1
Instant12
Sorcery1
Legends7
Historic24
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers