COMMANDER · DECK
Maro's group lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
10 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·29 CARDS·$265.91
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Creature
14 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
5 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land45
Nonbasic1
Basic44
Forest44
Creature31
Elemental8
Treefolk5
Avatar3
Warrior3
Beast2
Dinosaur2
Human2
Hydra2
Sorcerer2
Wurm2
Adventure1
Cat1
Chimera1
Druid1
Elephant1
Elf1
Giant1
Incarnation1
Insect1
Monk1
Plant1
Scout1
Shaman1
Snake1
Soldier1
Tyranid1
Party3
Sorcery11
Adventure1
Giant1
Enchantment8
Aura1
Artifact3
Equipment3
Instant3
Legends13
Historic14
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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