MetaMox
COMMANDER · DECK
@Skyhawk_56 · 2025-12-15
DECK $
$980.06
MYTHIC
8
RARE
55
UNCOMMON
16
COMMON
21
COMMAND2 CARDS
MAIN98 CARDS

Creature

24 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

6 cards

Instant

18 cards

Land

32 cards
MONEY CARDS·72 CARDS·$775.22
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Creature

13 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

4 cards

Instant

14 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
201211421731342566+
COLOR
W: 13 pipsU: 32 pipsB: 12 pipsR: 16 pipsC: 120 pips
TYPES
Artifact34
Human4
Artificer3
Bird2
Construct2
Equipment1
Goblin1
Golem1
Jellyfish1
Phyrexian1
Robot1
Shapeshifter1
Soldier1
Spacecraft1
Thopter1
Turtle1
Vedalken1
Vehicle1
Warrior1
Land32
Nonbasic28
Basic4
Island7
Mountain7
Plains7
Swamp7
Planet1
Saga1
Urza's1
Creature26
Artificer9
Human9
Goblin3
Ally2
Bird2
Construct2
Soldier2
Wizard2
Dragon1
Equipment1
Golem1
Jellyfish1
Kor1
Merfolk1
Phyrexian1
Robot1
Shapeshifter1
Thopter1
Turtle1
Vedalken1
Warrior1
Party3
Instant18
Enchantment6
Aura1
Background1
Saga1
Urza's1
Sorcery6
Legends14
Historic44
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 3
locks the table
  • Gain control of all permanents an opponent controls during each of your turns
  • Lock
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
Group
Color
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