COMMANDER · DECK
Hearthhull, the Worldseed
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
9 cardsInstant
9 cardsLand
30 cardsMONEY CARDS·49 CARDS·$308.45
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Creature
17 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
7 cardsInstant
6 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic28
Basic14
Forest11
Mountain8
Swamp8
Cave1
Dryad1
Creature31
Insect6
Shaman5
Elemental4
Elf4
Human4
Druid3
Beast2
Snake2
Warrior2
Cleric1
Detective1
Devil1
Dragon1
Dryad1
Forest1
Frog1
Goblin1
God1
Horror1
Kavu1
Merfolk1
Monk1
Nightmare1
Noble1
Pilot1
Scout1
Wizard1
Zombie1
Party4
Instant9
Sorcery9
Artifact8
Spacecraft2
Enchantment2
Legends13
Historic20
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 23 cards not in the pool
BANNED · 2
NOT IN THE POOL · 23
+ 37 CARDS NOT IN PRECON
+ Abrupt Decay+ Abundance+ Aggressive Mining+ Ancient Greenwarden+ Ashaya, Soul of the Wild+ Azusa, Lost but Seeking+ Bedevil+ Blood Crypt+ Bloodstained Mire+ Chromatic Lantern+ Constant Mists+ Crucible of Worlds+ Deadly Rollick+ Dryad Arbor+ Echoing Deeps+ Elvish Reclaimer+ Field of the Dead+ Glacial Chasm+ Horn of Greed+ Ignoble Hierarch+ Krosan Grip+ Lotus Cobra+ Lotus Field+ Planar Engineering+ Rain of Filth+ Ramunap Excavator+ Reliquary Tower+ Reprocess+ Scute Swarm+ Stomping Ground+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Vandalblast+ Verdant Catacombs+ Weather Maker+ World Shaper+ Zuran Orb
- 35 PRECON CARDS NOT IN DECK
- Arcane Signet- Binding the Old Gods- Canyon Slough- Centaur Vinecrasher- Escape to the Wilds- Eumidian Wastewaker- Formless Genesis- Gaze of Granite- Groundskeeper- Hammer of Purphoros- Infernal Grasp- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Moraug, Fury of Akoum- Multani, Yavimaya's Avatar- Night's Whisper- Pest Infestation- Putrefy- Rakdos Charm- Satyr Wayfinder- Sheltered Thicket- Skyshroud Claim- Soul of Windgrace- Sprouting Goblin- Sulfurous Springs- Tear Asunder- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
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