MetaMox
COMMANDER · DECK
@Jaredski · 2026-09-05
DECK $
$402.13
MYTHIC
11
RARE
44
UNCOMMON
20
COMMON
25
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

7 cards

Sorcery

9 cards

Instant

9 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
107172213948546+
COLOR
B: 18 pipsR: 14 pipsG: 45 pipsC: 111 pips
TYPES
Land42
Nonbasic28
Basic14
Forest11
Mountain8
Swamp8
Cave1
Dryad1
Creature31
Insect6
Shaman5
Elemental4
Elf4
Human4
Druid3
Beast2
Snake2
Warrior2
Cleric1
Detective1
Devil1
Dragon1
Dryad1
Forest1
Frog1
Goblin1
God1
Horror1
Kavu1
Merfolk1
Monk1
Nightmare1
Noble1
Pilot1
Scout1
Wizard1
Zombie1
Party4
Instant9
Sorcery9
Artifact8
Spacecraft2
Enchantment2
Legends13
Historic20
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
View
Comments · 0
No comments yet.