COMMANDER · DECK
Kaseto, Orochi Archmage
Bracket 4 · Optimized2017-09-10
121 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$279.08
MYTHIC
7
RARE
38
UNCOMMON
30
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN120 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
15 cardsArtifact
20 cardsSorcery
7 cardsInstant
14 cardsLand
16 cardsMONEY CARDS·38 CARDS·$200.13
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Planeswalker
1 cardsCreature
11 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
2 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldslayer + Soul of New Phyrexia: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Hydra Omnivore + Grafted Exoskeleton: early arguably two-card combo, with no mana to spend
- Hydra Omnivore + Triumph of the Hordes: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Worldslayer + Soul of New Phyrexia — Bracket 4, mass land denial
- Hydra Omnivore + Grafted Exoskeleton — Bracket 3, early arguably two-card combo, with no mana to spend
- Hydra Omnivore + Triumph of the Hordes — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Forest14
Island10
Gate1
Creature26
Snake6
Phyrexian5
Beast4
Shaman3
Construct2
Elemental2
Elf2
Human2
Hydra2
Insect2
Rogue2
Wizard2
Angel1
Avatar1
Boar1
Cat1
Horror1
Illusion1
Troll1
Outlaws2
Party4
Artifact24
Equipment13
Construct2
Angel1
Avatar1
Phyrexian1
Enchantment18
Aura8
Boar1
Cartouche1
Instant14
Sorcery7
Arcane1
Planeswalker1
Kiora1
Legends7
Historic30
LAND PROBABILITY
38 LANDS · 120 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.2%
TURN 550.6%
TURN 673.0%
TURN 786.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial