COMMANDER · DECK
52 Pickup
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
5 cardsInstant
1 cardLand
33 cardsMONEY CARDS·11 CARDS·$33.82
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Enchantment
2 cardsSorcery
1 cardInstant
1 cardLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land80
Nonbasic31
Basic49
Forest29
Mountain22
Desert3
Cave2
Creature8
Adventure1
Beast1
Berserker1
Boar1
Cyclops1
Dog1
Elf1
Giant1
Gnome1
Golem1
Lizard1
Sorcery6
Adventure1
Giant1
Enchantment5
Aura2
Dog1
Room1
Artifact4
Gnome1
Golem1
Instant2
Legends2
Historic6
LAND PROBABILITY
80 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 40.0%
TURN 50.2%
TURN 60.6%
TURN 71.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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