COMMANDER · DECK
mermer
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
5 cardsInstant
19 cardsLand
2 cardsMONEY CARDS·22 CARDS·$204.53
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Creature
8 cardsEnchantment
1 cardArtifact
6 cardsSorcery
1 cardInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic1
Basic34
Island34
Creature30
Merfolk26
Wizard11
Rogue3
Soldier3
Warrior2
Construct1
God1
Golem1
Leviathan1
Noble1
Pirate1
Scout1
Sphinx1
Outlaws4
Party16
Instant19
Artifact10
Construct1
Golem1
Sorcery5
Enchantment3
Merfolk1
Legends4
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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