MetaMox
COMMANDER · DECK
@Rovi · 2026-06-13
Nekusar, the Mindrazer
DECK $
$6,220.73
MYTHIC
16
RARE
59
UNCOMMON
14
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

16 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

12 cards

Instant

16 cards

Land

30 cards
MONEY CARDS·83 CARDS·$4,973.46
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Creature

12 cards

Enchantment

10 cards

Artifact

13 cards

Sorcery

8 cards

Instant

16 cards

Land

24 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
301311921831044526+
COLOR
U: 31 pipsB: 25 pipsR: 18 pipsC: 99 pips
TYPES
Land30
Nonbasic27
Basic3
Island6
Mountain6
Swamp6
Saga1
Urza's1
Artifact17
Construct1
Equipment1
God1
Phyrexian1
Robot1
Utrom1
Creature17
Human5
Rogue4
Wizard3
Phyrexian2
Archer1
Assassin1
Construct1
Dauthi1
Faerie1
Goblin1
God1
Hero1
Mercenary1
Monkey1
Mutant1
Orc1
Pirate1
Praetor1
Robot1
Sorcerer1
Tyranid1
Utrom1
Vedalken1
Zombie1
Outlaws7
Party7
Instant16
Trap1
Enchantment12
Aura2
Saga1
Urza's1
Sorcery12
Legends13
Historic27
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMBOS9 COMBOS
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 16 game changers — cEDH lists run 10 or more
Group
Color
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