COMMANDER · DECK
Copy of - Zur Mill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
3 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
9 cardsInstant
24 cardsLand
14 cardsSIDEBOARD81 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
26 cardsArtifact
12 cardsSorcery
7 cardsInstant
12 cardsLand
2 cardsMONEY CARDS·93 CARDS·$689.93
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Planeswalker
1 cardCreature
12 cardsEnchantment
22 cardsArtifact
18 cardsSorcery
7 cardsInstant
24 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island11
Plains11
Swamp9
Instant24
Artifact17
Equipment1
Horror1
Phyrexian1
Enchantment11
Sorcery9
Creature4
Horror2
Human1
Phyrexian1
Sphinx1
Wizard1
Party1
Legends2
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite colorless mana
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite mill for target opponent
- Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
- Near-infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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