COMMANDER · DECK
Flower Power
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
13 cardsLand
24 cardsMAYBE24 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
1 cardMONEY CARDS·20 CARDS·$119.18
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Creature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
1 cardInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic8
Basic31
Swamp17
Island14
Equipment1
Rogue1
Shapeshifter1
Creature27
Wizard9
Faerie8
Human4
Elf3
Knight3
Rogue3
Shapeshifter3
Merfolk2
Assassin1
Cleric1
Horror1
Moonfolk1
Pirate1
Rat1
Scarecrow1
Shaman1
Snake1
Spirit1
Wall1
Zombie1
Changeling1
Outlaws5
Party13
Instant13
Faerie1
Wizard1
Artifact11
Equipment1
Food1
Scarecrow1
Snake1
Sorcery8
Enchantment7
Faerie2
Aura1
Shrine1
Legends9
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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