MetaMox
COMMANDER · DECK

Marit's awakening

Bracket 4 · Optimized
@Eternal Nim · 2026-10-18
DECK $
$5,049.40
MYTHIC
17
RARE
46
UNCOMMON
12
COMMON
25
COMMAND1 CARD
MAIN99 CARDS

Creature

13 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

10 cards

Instant

13 cards

Land

27 cards
MONEY CARDS·66 CARDS·$4,034.25
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Creature

9 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

7 cards

Instant

13 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 16 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
CURVE
1081202153444536+
COLOR
U: 20 pipsB: 13 pipsG: 34 pipsC: 80 pips
TYPES
Land44
Nonbasic24
Basic20
Forest12
Island11
Swamp9
Gate1
Creature14
Snake3
Human2
Shaman2
Avatar1
Cleric1
Dragon1
Dryad1
Elemental1
Elf1
Frog1
God1
Horror1
Monk1
Nymph1
Rogue1
Serpent1
Spirit1
Treefolk1
Vampire1
Outlaws1
Party2
Instant13
Artifact11
Equipment4
God1
Enchantment10
Dryad1
Nymph1
Sorcery10
Legends15
Historic25
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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