COMMANDER · DECK
Marit's awakening
Bracket 4 · Optimized@Eternal Nim · 2026-10-18
DECK $
$5,049.40
MYTHIC
17
RARE
46
UNCOMMON
12
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
10 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·66 CARDS·$4,034.25
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Creature
9 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
7 cardsInstant
13 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Ramunap Excavator + Exploration: locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
- and 16 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 19 cards not in the pool
BANNED · 7
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land44
Nonbasic24
Basic20
Forest12
Island11
Swamp9
Gate1
Creature14
Snake3
Human2
Shaman2
Avatar1
Cleric1
Dragon1
Dryad1
Elemental1
Elf1
Frog1
God1
Horror1
Monk1
Nymph1
Rogue1
Serpent1
Spirit1
Treefolk1
Vampire1
Outlaws1
Party2
Instant13
Artifact11
Equipment4
God1
Enchantment10
Dryad1
Nymph1
Sorcery10
Legends15
Historic25
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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