COMMANDER · DECK
Get the Tweezers
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
5 cardsInstant
5 cardsLand
11 cardsMONEY CARDS·41 CARDS·$240.38
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Creature
22 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
2 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Sliver41
Mutant2
Fungus1
Land36
Nonbasic6
Basic30
Forest10
Mountain8
Plains8
Island2
Swamp2
Artifact9
Instant5
Sorcery5
Arcane1
Enchantment3
Legends4
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
Comments · 0
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