MetaMox
COMMANDER · DECK
@nvxrated · 2026-07-16
DECK $
$326.54
MYTHIC
6
RARE
42
UNCOMMON
23
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

26 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

8 cards

Instant

22 cards

Land

16 cards
MONEY CARDS·48 CARDS·$246.34
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Planeswalker

2 cards

Creature

16 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

5 cards

Instant

11 cards

Land

5 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001312421731042576+
COLOR
U: 58 pipsR: 45 pipsC: 105 pips
TYPES
Creature27
Human10
Wizard6
Shaman3
Artificer2
Dragon2
Elemental2
Otter2
Adventure1
Archer1
Assassin1
Citizen1
Construct1
Demon1
Devil1
Drix1
Dwarf1
Goblin1
God1
Incarnation1
Lizard1
Merfolk1
Noble1
Plant1
Shapeshifter1
Snake1
Spirit1
Tyranid1
Villain1
Warrior1
Outlaws1
Party7
Land26
Nonbasic14
Basic12
Island6
Mountain6
Instant23
Trap1
Artifact11
Equipment2
Construct1
God1
Shaman1
Sorcery9
Adventure1
Elemental1
Snake1
Enchantment7
Aura1
Planeswalker2
Chandra1
Ral1
Legends11
Historic20
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Near-infinite card draw
  • Near-infinite draw triggers
  • Destroy all nontoken creatures opponents control
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Group
Color
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