COMMANDER · DECK
Playing Commander like it's 1997
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsEnchantment
14 cardsArtifact
17 cardsSorcery
5 cardsInstant
18 cardsLand
16 cardsMONEY CARDS·51 CARDS·$2,849.43
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Creature
5 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
5 cardsInstant
11 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island10
Swamp10
Plains9
Instant18
Artifact17
Enchantment14
Aura7
Creature10
Human2
Merfolk2
Shapeshifter2
Wizard2
Angel1
Imp1
Scout1
Vampire1
Zombie1
Party2
Sorcery5
Legends1
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 60 cards not in the pool
BANNED · 4
NOT IN THE POOL · 60
Comments · 0
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