COMMANDER · DECK
Timmy, Power Pinger
Bracket 4 · Optimized2020-10-19
101 CARDS (LIMIT 100)
DECK $
$1,202.93
MYTHIC
2
RARE
44
UNCOMMON
32
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
41 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
4 cardsLand
25 cardsMAYBE5 CARDS
Enchantment
1 cardArtifact
3 cardsInstant
1 cardMONEY CARDS·47 CARDS·$944.90
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Creature
20 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
1 cardInstant
1 cardLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Fauna Shaman + Timestream Navigator + Genesis: infinite extra turns
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Merieke Ri Berit + Intruder Alarm: locks the table
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Fauna Shaman + Timestream Navigator + Genesis — Bracket 4, infinite extra turns
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Merieke Ri Berit + Intruder Alarm — Bracket 3, locks the table
- Goblin Sharpshooter + Godhead of Awe — Bracket 3, locks the table
- Dismiss into Dream + Goblin Sharpshooter — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 47 cards not in the pool
BANNED · 1
NOT IN THE POOL · 47
CURVE
COLOR
TYPES
Creature42
Human21
Wizard15
Dinosaur4
Cleric3
Spirit3
Druid2
Goblin2
Incarnation2
Merfolk2
Shaman2
Avatar1
Bard1
Dragon1
Elemental1
Elf1
Elk1
Knight1
Kor1
Lizard1
Noble1
Nomad1
Ogre1
Pirate1
Rogue1
Scout1
Sorcerer1
Warrior1
Zombie1
Outlaws2
Party20
Land37
Nonbasic20
Basic17
Island7
Forest4
Mountain3
Plains2
Swamp1
Enchantment11
Aura5
Artifact8
Equipment1
Sorcery6
Legends14
Historic22
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy all creatures opponents controlLock
Bracket 4 · infinite extra turnsInfinite turnsLock
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