MetaMox
COMMANDER · DECK

Thrasios and Vial smasher burn

Bracket 3 · Upgraded
2020-06-05
DECK $
$508.64
MYTHIC
5
RARE
45
UNCOMMON
15
COMMON
35
COMMAND2 CARDS
MAIN98 CARDS

Creature

14 cards

Enchantment

10 cards

Artifact

7 cards

Sorcery

16 cards

Instant

19 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, for four mana or less, pieces included
  • Deathbringer Thoctar + Basilisk Collar: locks the table
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
10171152163545576+
COLOR
U: 22 pipsB: 13 pipsR: 27 pipsG: 25 pipsC: 102 pips
TYPES
Land32
Nonbasic16
Basic16
Forest7
Mountain7
Island5
Swamp5
Instant19
Creature16
Shaman3
Human2
Ogre2
Wizard2
Beast1
Berserker1
Druid1
Dwarf1
Elf1
Giant1
Goblin1
Hellion1
Horror1
Insect1
Merfolk1
Minotaur1
Mutant1
Noble1
Pirate1
Scout1
Snake1
Spirit1
Zombie1
Outlaws1
Party2
Sorcery16
Enchantment10
Aura6
Artifact7
Equipment2
Legends9
Historic15
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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